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World of KHAN It was a historic moment in Eurasia. Genghis Khan, the Emperor of Mongolia, was on the verge of unifying the entire Eurasian continent. The last frontier he had yet to conquer was located in the West - Europe. Before he could reach Europe, however, he encountered Gaiser the Absolute. Gaiser was once a tyrant whose power was great enough to conquer the world. Amongst Gaiser's dictatorship and cruelty rose eight legendary heroes who fought against him and toppled his evil empire. Gaiser was never seen or heard from again. Many said that he was dead. Others believed that he was hiding in the deep chasms of Mongolia. But now, Gaiser is back with an evil army more powerful than anyone had ever seen. Fueled by lust, anger and revenge, Gaiser is determined to reclaim the power he once indulged in, and eventually, to dominate the world. With this new threat, Genghis Khan and the Knights of Europe created an alliance to destroy Gaiser once and for all. "Anyone who defeats Gaiser will inherit the Khan!" - With this bold declaration from Genghis Khan, new heroes, courageous, noble and powerful, are stepping into the fray to make history. Are you up to the task to inherit the power of the Khan? The choice is yours.
GAME FEATURES New game visuals based on an all-new graphics engineCCR developed an all new graphics engine called "R3" specifically for next generation MMORPGS. Why did CCR not use an existing graphics engine and develop a new one? The answer is simple. Existing graphics engines cannot create the stunning visual scenes required for the RF Online game experience. This experience requires the recreation battles spanning planets, and huge fight scenes. If there was a graphics engine that existed that could do the above then there wouldn't be a need to develop the R3 engine. But since the vision of RF Online is so huge, it had to have its own graphics engine with the capability to deliver experiences that no player has experienced before. New world, New race New WorldExisting MMORPGs are themed after the typical fantasy Swords and Sorcery setting, but RF online defines a unique new game setting: the Clash of Civilizations. From a high tech cybernetic civilization, to a psycho-mystical Force using culture and one which balances the two, when these cultures coexist and compete for limited resources, conflict will eventually ensue, and this is the key difference of RF Online from all the other MMORPGs out there. The scope of this conflict is not confined to a single medieval themed continent of adventure, but rather you have a whole galaxy to explore in RF Online.
New RaceThe races of RF Online are organized into several different civilizations. The Accretians, who pursue perfection through the union of flesh and steel, the Bellato, who seek to become an interstellar Imperialist power, and the Cora, who wage a holy war of conquest in the name of their god DECEM. These are the races of RF Online. Each race has it's own powers and abilities which lend a unique flavor to this interstellar conflict. The Accretians, the most physically superior race, has the Launcher as its special weapon. With the Launcher, the Accretians can use various strategies involving its extremely high damage rating but extremely slow firing time. The Bellato, though physically the weakest of the three races, can become the most powerful once they develop the Massive Armored Unit. The Cora rely on their summoned monsters in battle, which can heal friendly units and attack hostile ones. Realistic EconomyRF Online's economy can be divided into two parts - production and consumption. Most other MMORPG economies focus on hunting. In RF Online's case, the mine is a new field where resources are produced as a part of and in support of economic activity. Mining for minerals and processing the products of these produce many kinds of items. These form the basis for conflict within the mines. Also, just like in the real world, overproduction causes prices to fall. If many players convert their ore into currency, the going price of ore will drop as supply begins to outstrip demand. Race VS Race Wars: All members of a single race band together to fight the other races for the rights to control the Talic mines. The winner gets mining rights and a virtual stranglehold on the economy until another race wins. Mining: The winning race wins the right to search for Talic in the mines. The other two races get to organize raids to steal Talic from the mines, or to wrest control of the mine from the other race. Patriarchal/Rulership System: High-level characters who rise to the top of the ranks can attempt to run for 'ruler' for their race, becoming a leader and spokesman for their race. Player-Controlled Economic System: Every hour, the economy is recomputed taking into account sales of items over the entire server and who currently controls the mines. This system places the economy (mostly) in the hands of the players. STORY:
MINE WARS ON PLANET NOVUS BEGINS
Civilizations will clash. A battle will begin in the name of a god. A rebellious group will seek to reclaim its lost glory. They will feel the wrath and steel of an Empire. A new war is about to begin.
Welcome to the world of RF Online.

A mixture of science fiction and classic fantasy, the new MMORPG (Massively Multiplayer Online Role-Playing Game) RF Online is set in a distant planet where magic exists alongside high technology. Existing MMORPGs follow the typical fantasy setting complete with swords and sorcery, but RF Online defines a unique new game setting: the Clash of Civilizations.
Three races, hungry for resources descend on a planet and engage in battle for control of the rare minerals found there. There are the Accretians, who have forsaken the flesh for steel in their pursuit of perfection. These are cyborgs who have forsaken all flesh for the unyielding power of steel, and in doing so, have transformed themselves into the most physically superior race. Because of this, they have no access to magic, though their technology is superior than the others.
The Bellato are a fiercely independent race that fell from power under sustained attacks by the combined efforts of the Accretian Empire and the Holy Alliance of Cora. They are a race of inventors that are able to combine creative tools and weapons with the Light form of universal magic called the Force. The Bellato enter the war as the least physically capable; and yet given their ingenuity they have the potential to become the strongest. The Holy Alliance of Cora draws its power and faith from their god, DECEM. Corite belief dictates that they conquer worlds and force other races to submit in the name of DECEM. Though gifted in the use of arms and weapons, their reliance on tools is secondary to the powers granted by their god DECEM. They practice a form of the Force that is the dark sister to that which the Bellato practice. The war begins with the Imperial Army of Accretia which first entered the war to protect themselves from the Imperialist Bellato Union who tried to conquer the entire galaxy. Later, they allied themselves with the Cora armed forces against the Union , and upon their triumph, split asunder the Empire that the Bellato Union tried to establish. Upon restaking their claim as an Empire, the Accretia gathered its troops for war against their former cohorts among the Holy Alliance of Cora and the newly formed Bellato Federation to lay claim to the Talic Mines. This is the basic premise of RF Online. When these cultures coexist and compete for limited resources, conflict will eventually ensue. The conflict begins on the planet of Novus, but later expands into an entire galaxy. This is what sets RF Online apart from all other MMORPGs. The players weave the story, and, it is them who will keep the story unfolding.
THANK YOU!!!
The Story
PROLOGUE
Tantra traces its roots to an ancient language used by the gods; its origins predating the dawn of mankind. The advent of life spawned an age where gods and humans peacefully co-existed. Everything was a perfect cycle of natural order, an equilibrium undisturbed for a long, long time. But an evil terror came forth to threaten this balance. Great wars erupted and cataclysmic battles between gods and humans escalated. From the horrors of war, arose a powerful evil – Mara.
INTRODUCTION

Haima Yuga: The Golden Age
A period of tranquility between gods and humans ushered in an era known as Haima Yuga or the Golden Age. This epoch saw the three high gods, Brahma, Vishnu and Shiva living together in Shambala Castle at the Mantra Plateau. They ruled over this dominion while bringing balance and order in the realms of Tantra. For a great period of time, everything was in harmony and coordination. It seems nothing could disrupt this utopia. But then the humans began to feel restless and uneasy.
The immense superiority of the gods provoked a deep envy among humans. They were starting to question the great order of things and their reason for being. This reawakening triggered a mass exodus from the Mantra Plateau and humans scattered about to start a new life. They traveled wide and far until they finally settled into the eight regions.
Even though they migrated from the Mantra Plateau, humans never completely severed their ties with the gods. Oracles found within their settlements provided the channels from which they communicated with the gods of Mantra Plateau.
The world of Tantra was slowly taking into shape. A shared reality made possible by gods and humans united towards their vision of a utopian ideal.
The Breaking of the Three
Life was relatively idyllic and calm in the world of Tantra. However, this fragile peace was eventually extinguished by a god’s murderous rampage.
Chaos ensued when Shiva slaughtered Brahma by slitting his throat. Shiva’s motives were a great mystery to all and his treachery resulted into an imbalance within the sphere of Tantra. The Power of Three was no more.
Several heroic middle-class gods rushed to the Gates of Shambala in a desperate bid to realign the balance within Tantra. It was an exercise in futility as a mysterious and powerful force intervened, sealing the gates for all eternity. This was an ominous foretelling of the great evil heading towards the land of Tantra.
The absence of the three gods (Brahma, Vishnu, Shiva) and the closure of the Gates of Shambala saw a reign of chaos and terror pervading the land. The diabolical Mantra and his legions invaded the world of Tantra from the Mantra Plateau. Caught unaware and outnumbered, the Gatekeepers, God’s own army, put up a stubborn defense but were greatly overwhelmed by the marauding forces of Mara.
Mara’s nefarious scheme was like a mysterious cloud looming over the horizon. His insidious plans a great enigma to all. The annihilation of the Gatekeepers leaves the humans to rely on their own cunning and resources. The road to redemption would have to be trudged by mankind alone.
War of the Eight Kings
With the collapse of the Gatekeeper’s defenses, the humans from the eight regions banded together for one last stand. Each region was commanded by eight noble heroes who rallied them into war. Their heroic resistance proved to be a match to Mara’s army and they went on to engage the dark forces for 1 yogi year (10 years).
The war raged on with both sides incurring massive casualties. Mara and his minions staged a desperate final assault but were eventually repulsed by the gallant humans. It turned out to be a bittersweet victory as the humans paid a terrible price for their valor. Mantra was reduced to rubbles and the eight heroes sacrificed their lives to lock away the evil Mara from Tantra for eternity.
As a fitting tribute to the eight heroes selflessness, the grateful humans renamed them as the Eight Kings. Their acts of courage became tales passed on through generations. Unfortunately, the memories of the war and the Eight Kings were eventually erased from the collective memories of the humans they once saved.
The Coming of the Dark Age
Seven yogi years (70 years) passed and the humans were gradually recovering from the effects of the terrible war. A once barren land turned into fertile grounds where new cities sprouted. They christened one of the cities Mantra Plava, the place where the descendants of the eight tribes lived in relative peace and harmony.
The untimely departure of the three gods left a gaping hole in the people’s quest for enlightenment. Many started to question the established truths and beliefs. They started to argue over the tenets of their religion including the real version of Brahma’s death. These bickering led to conflicts in ideologies which resulted into many religions being established and various questions unresolved.
In this age of confusion and discord, the fragile peace that held everything in check was beginning to unravel. Rumors about sightings of malevolent creatures spread like wildfire. Fear was creeping in on the populace and an emerging threat was lurking in the shadows. It was a widely held belief that these beings were Mara’s descendants, otherwise known as Mara’s Blood.
Sightings of Mara’s Blood became widespread, prompting the humans to leave Mantra Plava. They migrated south and began building shelters and defenses from these evil entities. Sadly, lives were still lost during this hurried evacuation.
Numerous assaults were undertaken on the lair of Mara’s Blood. These gallant attempts failed to hold back the impending threat. Devoid of the leadership of the Eight Kings and experiencing division from within, the humans were simply helpless against the evil that was about to engulf their lands.
The era of peace that pervaded for so many years was no more. A new and more vicious evil was about to unleash its fury. It was the epoch of the Dark Age – a time of unspeakable terror and evil.